Roblox, a platform where independent developers create games popular with children, may be the closest and broadest view of the metaverse. For a taste of what life might be like in the metaverse era, check out A Day In The Metaverse by Cathy Hackl, CEO of Futures Intelligence Group, a consultancy that helps brands with metaverse strategies. Dubit is focusing on the metaverse right now, creating an in-house consultancy involving its research, strategy and digital development practices, because that's where the kids are. The above issues are just a handful of the legal issues that creating a metaverse will raise, and other key issues, such as data protection and privacy, will come to the fore immediately as metaverses develop and more people start interacting in them.
Part 2, written by Loup Ventures analyst Pat Bocchicchio, explains why you should care about the metaverse and why it has the potential to be one of the most impactful technology developments of the next 50 years. And for more information, check out the following panel "The Metaverse is Coming" for a candid discussion among fellow metaverse enthusiasts. Heyning, 45, has joined with some volunteers to form the Open Metaverse Interoperability Group, which aims to establish technology standards for "linking virtual worlds together, in the hope that metaverse players will adopt them". If the purpose of the metaverse is to allow people to interact in a digital world, each metaverse should be accessible from all devices and headsets.
This may mean that technology companies have to agree on certain standards for a metaverse, so that they can interoperate between different creators, or that each company has to comply with the technological limitations built by its predecessors and license the rights to use another company's underlying technology to build its own metaverse.